Works with 5 or 50 people

Interactive Games for Live Events & Conferences

Your audience is checking their phones anyway. Give them something to do with them. Show a QR code, they scan and play. Results on the big screen, live.

Conference audiences spend most of a session on their phones. Better to harness that than fight it. ImprovApp turns the audience's existing phone time into participation. The speaker shows a QR code on the projector, attendees scan, and a live game runs in their browser while results display on the big screen. No registration, no app, no rented hardware. Use it for the keynote opener (a Caption Contest gets the room laughing in 60 seconds), as a between-talks energy reset, or as audience Q&A with live voting. Scales to 50 players on the Host Plan.

The problem with passive audiences

Everyone's on their phone already

They're scrolling email, not listening. You need to redirect that phone time toward your event, not away from it.

No way to engage 200+ people at once

Raise-your-hand polls don't scale. Passing a microphone takes forever. You need something that works at crowd scale.

Expensive AV for basic interaction

Renting clickers or dedicated hardware for audience polling costs thousands. Your attendees already have phones.

How it works

No downloads, no signups

Put a QR code on the projector. Audience scans with their phone camera. They're playing in 3 seconds flat.

Up to 50 players

Whether it's a breakout session of 15 or a keynote of 50. Same QR code, same experience. No per-player fees.

$9/month or free to start

Free tier gets you 1 session/month with up to 20 players. Host plan is $9/mo for unlimited sessions and up to 50 players.

How to add audience participation to a conference talk

  1. 1

    Pick the moment

    Decide where in the talk participation lands best. Usually the opener (to wake people up) or right before Q&A (to pre-warm questions).

  2. 2

    Build a session

    Create a session with one or two games. For keynotes, Caption Contest crushes. For panels, Hot Takes generates better questions than open mics.

  3. 3

    Slot the QR code into your deck

    Drop the room QR code into a slide. Show it for 60 seconds before the activity so latecomers can join.

  4. 4

    Run the game live

    Switch to the host view, hit start, and let the room respond. Read top results aloud. That is where the energy comes from.

  5. 5

    Bridge back to content

    Use the results as a segue: "Most of you said X. Here is why that matters for the rest of this talk."

Why event planners pick ImprovApp over Jackbox

ImprovApp
Jackbox
Setup
Just a URL and QR code. Any screen.
Needs a console or Steam device connected
Player limit
Up to 50 players
8 to 16 players per game
Cost
$9/mo, no per-game purchase
$25+ per game pack, one-time

Frequently asked questions

How many people can play at once?

Up to 50 players on the Host Plan. For breakouts, panels, and most workshops that is plenty. Larger keynote audiences typically combine ImprovApp with a "first 50 to scan get on the leaderboard" framing. The rest follow along on the big screen.

Does it work without WiFi?

It needs an internet connection on phones to play. If your venue has spotty WiFi, players can use cellular data. The bandwidth required is tiny because answers are just short text strings.

Can I customize trivia questions for my event?

Yes. The Host Plan lets you upload custom content packs. Your own trivia questions, hot takes, or caption contest images. Brand them to your event, your sponsors, or your industry.

How does it compare to Slido or Mentimeter for events?

Slido and Mentimeter are presentation tools that bolted polls on. ImprovApp is game-first. Caption Contest, Hot Takes, and the improv games do not exist in those tools. If you want polls, use Slido. If you want laughter, use ImprovApp.

Can I see results after the event?

Yes. The host dashboard saves every session with full results, response counts, and timing data. Useful for sponsor reporting and post-event analytics.

Try it free

1 session a month, up to 20 players. No credit card.

Get Started FreeGet Started Free