Engagement Games for All-Hands & Company Meetings
All-hands meetings are where engagement goes to die. Break up the slide deck with a live game. QR code on the projector, everyone plays on their phone, results on the big screen.
All-hands meetings have an attention problem. 200 people on mute with cameras off, half doing email, half pretending. The fix is structured participation. ImprovApp drops live games into the slide deck. Word Cloud temperature check at the top, a Hot Takes round before the open Q&A, company Trivia segment to close. Audience scans a QR code (or clicks a link if remote), plays from their phone, answers populate live on the shared screen. You get visible signal on what the room thinks, the company gets a 5-minute break from being talked at. $9/month flat versus per-seat pricing on AhaSlides, Mentimeter, or Slido that scales painfully with company size.
All-hands don't have to be boring
The Zoom graveyard
200 people on mute, cameras off, probably doing email. Your quarterly update deserves better than this.
Presentation tools with "games" bolted on
AhaSlides and Mentimeter are slide tools first. The games feel like an afterthought because they are.
Per-seat pricing at company scale is brutal
Per-seat pricing adds up fast for a tool you use once a quarter. That math doesn't work.
How it works
No downloads, no signups
QR code on the all-hands screen. People scan with their phones. Everyone's in without IT involvement.
Game-first, not slides with games bolted on
5 dedicated game types built for group interaction. Not a presentation tool pretending to be fun.
$9/month. Period.
Not per-seat, not per-event. $9/mo for unlimited sessions, up to 50 players. Use it every meeting.
Best games for this
Word Cloud
Everyone submits a word. Cloud builds live on screen.
Word Cloud is the highest-signal segment in an all-hands. The aggregate of 200 anonymous one-word answers is closer to the truth than any individual response leadership will hear in 1:1s. Use it as the opener (mood check) or the closer ("one word that describes how you feel after this all-hands"). Both are useful and both surface things you would not otherwise see.
Learn how to run it →Hot Takes
Throw out an opinion. Watch the room pick sides.
Hot Takes is the most useful pre-Q&A segment we have found. The audience anonymously votes on a few statements ("our roadmap is too cautious," "we ship faster than our competitors"), the splits are visible to leadership in real time, and the disagreement itself becomes the agenda for the open Q&A. Far better than waiting for someone to brave-face a question into an open mic.
Learn how to run it →Trivia
Answer fast. Speed matters.
Company Trivia at all-hands is dual-purpose. It reinforces culture (everyone learns the same set of facts about the company, customers, and milestones), and it generates a leaderboard with prizes that people actually care about ("the winner gets a $50 gift card"). Build trivia from quarterly highlights and rotate the question pool across all-hands.
Learn how to run it →How to add live games to an all-hands meeting
- 1
Open with a Word Cloud
First slide of the all-hands: "One word for how Q3 is going." Word Cloud reveals real signal in 60 seconds and the room is engaged before you even start the agenda.
- 2
Use Hot Takes to seed Q&A
Right before open Q&A, run 2 to 3 Hot Takes about company decisions. The split tells you which threads will come up, so leadership can prepare answers in real time.
- 3
Close with company Trivia
Build a 10-question trivia round about the quarter. Wins, new hires, customer milestones. Reinforces culture, rewards attention, ends on energy.
- 4
Include the QR code on every relevant slide
Keep the QR code visible on screen during the games so latecomers can join without a setup interruption.
- 5
Save the data
Word Cloud results from each all-hands become a quarter-over-quarter mood graph. The host dashboard saves every session.